Abstract:This paper focuses on the architecture of manned-unmanned cooperative combat system, so as to meet the needs of fast-paced and large-scale in the future. Taking battle management as the underlying logic, the architecture is constructed. Firstly, the battle management basic theory is sorted out, and the “mission-capability” and “capability-resource” attribute mapping is established. Then, the manned-unmanned activities are designed based on the combat management level, using the U.S. Department of Defense architecture framework view model. And the timing and logic are sorted out by the functional attributes. Exploring the “nesting” phenomenon of combat management contained in modeling, the barrier of military researchers’ understanding of combat operations can be reduced. Meanwhile, the theoretical and simulation support can be improved.